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Rules of the Game | League Rules

Rules of the Game

ECS Friendswood Chapter

There are many ways to play Extreme Croquet. Each club has it own rules, by-laws, and traditions. Below is a fairly thorough explanation of what we consider the basic rules for how we play Extreme Croquet. For the most part, these rules were made up by the ECS Friendswood Charter Members and are open to amendment for the betterment of the game.
  1. Each player chooses a ball and mallet.
  2. At least 3 players are to help in the creation of the course. The course should be laid out in a shape similar to a traditional croquet course but on a much grander scale and with wickets placed in areas such that they are more difficult (but not impossible - as deemed by those laying out the course). Out of bounds areas should be determined before play begins.
  3. Once the course is laid out and agreed upon, play begins according to the color codes on the end poles, top color going first and proceeding in order down the pole. It is imperative that each player remembers who is going after them because once the game gets going, people get spread out and you often have to yell to the next person when it is their turn.
  4. The first shot by each player will be made from within a mallet length of the starting pole, but not in front of it.
  5. Each player gets one shot per turn, however extra shots may be earned as follows:
    1. If a player's ball passes COMPLETELY through a wicket, the player is awarded one extra shot. To determine if the ball is 100% through a wicket, stand directly over the wicket and see if you can see the ground between the wicket and the ball. If necessary a vote of the other players may determine if a ball is through. If the ball passes through two wickets on one shot then two extra shots are awarded and so on.
    2. If during a player's turn their ball strikes another player's ball, the player whose turn it is will have the following options:
      1. Take an extra shot from the spot where his/her ball comes to rest.
      2. Place the ball within one mallet head length of the opponent's ball that was struck and take an extra shot.
      3. Knock the opponent's ball (the one that was struck) out by placing the player's ball next to the opponent's ball, placing their foot on their own ball and striking their own ball so as to blast the opponent's ball away from the action while leaving their ball in its place. (if the player's ball also goes flying because they did not hold it tight enough with their foot, then on their next turn they will have to play the ball from where it came to rest).
      4. Note: Options 1 and 2 may only be utilized a total of three times in any one turn. If a player's ball strikes more than one opponent's ball then that player will choose which option to take for each ball struck with the total number of extra hits not to exceed three.
  6. A drop may be taken in place of a turn if a ball is in an unplayable state (submerged, in a culvert, in a tree, etc), or if it goes into a predetermined out of bounds area. A drop MAY NOT be taken merely to get out of a difficult situation. It must be determined that the ball is unplayable for a drop to be allowed.
    1. To take a drop, the player must face the direction (as close as possible) that their ball entered the hazard from, reach down and pick up their ball. Then they drop it over their shoulder, behind their back. This takes their entire turn and on the next turn they play the ball where it lies after the drop.
  7. Players maneuver through the course following the wickets in their proper order. Wickets must be passed through in the appropriate direction based on where the player is within the course
    1. For example, all first half wickets should be passed through in the direction most closely pointing toward the halfway post. Second half wickets passed through in the direction most closely pointing toward the start/end post.
    2. After completing wicket #7, the midpoint pole must then be struck by the ball and play continues through the second half of the course.
  8. The object of the game is to be the first player to complete the course by going through all the wickets in their proper order and direction and then striking the start/finish pole with their ball. After the first player completes the course, all players note how many wickets they have passed through for final scoring. Play continues until third place is determined.
  9. Scoring:
    1. One point for each wicket passed at the time first place is determined
    2. First place - 5 points
    3. Second place - 3 points
    4. Third place - 1 points

Extreme Croquet League Rules

  1. Current League Fee is $25
    This covers the following:
    • Water/Sports Drinks/Ice at each event
    • Equipment Deposit to replace broken equipment or buy new equipment
    • Prizes (championship belts, trophies, etc)
    • Future: possibly pay people to be officials as the league grows
  2. League will consist of 8 scheduled games plus a League Championship game
  3. Only paid members will be included in stats/rankings
  4. Ranking will be based on Wickets Plus Score (WPS). This will be the average number of wickets completed plus the average total scrore per match.
  5. To be eligible for the championship prizes, you must play a minimum of 5 games. Prizes will be given for the League MVP (best WPS for the season) and the League Champion (winner of the final championship game)
  6. To be eligible for the League Championship, you must rank in the top 6 for the league after playing a minimum of 5 games
  7. All games will be played using the Rules of the Game for the ECS Friendswood Chapter